As the holder of this title, it's not surprising that Makoto possesses greater amounts of good luck than other people. Some of the more notable examples of his extraordinary good luck in canon include winning a lottery that led to his acceptance to an extremely prestigious school with free tuition and a guarantee to succeed in life, being the only one in both DR1 and DR2 to ever escape an execution, being the only survivor of the effects of the brainwashing suicide video in DR3's Final Killing Game, and being able to escape from numerous dangerous situations by sheer chance. The less notable examples include slipping on a sheet of paper just in time to miss a wrench being thrown at his head and a fire extinguisher suddenly going off and hitting his assailant.
Unfortunately, Makoto's good luck often comes at the cost of some really unfortunate strings of bad luck. For example, for him to have gotten accepted into Hope's Peak, he had to have an entire day of misfortune that eventually led to the destruction of the original Super High School Level Good Luck student's acceptance letter so a redraw had to be done, resulting in his selection. Furthermore, as seen in this example, Makoto's bad luck can be so terrible that it could even affect the people around him and benefit him. It's also unpredictable enough that Junko, the Super High School Level Analyst (among other talents), can't anticipate what's going to happen with him and this is one of the main reasons why her entire plans come apart. It's difficult to know what really sets off his luck but it is clear that his talent ends up becoming a strange balancing act in that while he or someone else may suffer great amounts of bad luck, it normally translating into good luck for him. An extreme example of this would that he might have been forced to go through the Mutual Killing Game of DR1 but because he was involved, he was able to defeat Junko and help his remaining classmates escape. A lesser example of this would be the broken washroom door in his dorm room: while it was an inconvenience to have, it ultimately proved Makoto's innocence in the first trial.
While it is not as extreme as his predecessor's, Makoto's good luck normally comes at the cost of either his misfortune or the misfortune of the people around him. His good luck and bad luck are pretty interchangeable and they will always accompany one another.
ABILITIES
→ ABILITY 001 [SHSL GOOD LUCK]
The talent of Super High School Level Good Luck!
As the holder of this title, it's not surprising that Makoto possesses greater amounts of good luck than other people. Some of the more notable examples of his extraordinary good luck in canon include winning a lottery that led to his acceptance to an extremely prestigious school with free tuition and a guarantee to succeed in life, being the only one in both DR1 and DR2 to ever escape an execution, being the only survivor of the effects of the brainwashing suicide video in DR3's Final Killing Game, and being able to escape from numerous dangerous situations by sheer chance. The less notable examples include slipping on a sheet of paper just in time to miss a wrench being thrown at his head and a fire extinguisher suddenly going off and hitting his assailant.
Unfortunately, Makoto's good luck often comes at the cost of some really unfortunate strings of bad luck. For example, for him to have gotten accepted into Hope's Peak, he had to have an entire day of misfortune that eventually led to the destruction of the original Super High School Level Good Luck student's acceptance letter so a redraw had to be done, resulting in his selection. Furthermore, as seen in this example, Makoto's bad luck can be so terrible that it could even affect the people around him and benefit him. It's also unpredictable enough that Junko, the Super High School Level Analyst (among other talents), can't anticipate what's going to happen with him and this is one of the main reasons why her entire plans come apart. It's difficult to know what really sets off his luck but it is clear that his talent ends up becoming a strange balancing act in that while he or someone else may suffer great amounts of bad luck, it normally translating into good luck for him. An extreme example of this would that he might have been forced to go through the Mutual Killing Game of DR1 but because he was involved, he was able to defeat Junko and help his remaining classmates escape. A lesser example of this would be the broken washroom door in his dorm room: while it was an inconvenience to have, it ultimately proved Makoto's innocence in the first trial.
While it is not as extreme as his predecessor's, Makoto's good luck normally comes at the cost of either his misfortune or the misfortune of the people around him. His good luck and bad luck are pretty interchangeable and they will always accompany one another.
REGAINED ON: 10.01
POINTS: 250